<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
    <script src="../dist/iife/spine-phaser-v3.js"></script>
    <link rel="stylesheet" href="../../index.css" />
    <title>Spine Phaser Example</title>
  </head>

  <body class="p-4 flex flex-col items-center">
    <h1>Arcade Physics example</h1>
  </body>
  <script>
    class PhysicsExample extends Phaser.Scene {
      preload() {
        this.load.spineBinary("coin-data", "/assets/coin-pro.skel");
        this.load.spineAtlas("coin-atlas", "/assets/coin-pma.atlas");
      }

      create() {
        const coin = this.add.spine(400, 200, "coin-data", "coin-atlas");
        coin.animationState.setAnimation(0, "animation", true);
        coin.setScale(0.3);
        coin.setSize(280, 280);

        this.physics.add.existing(coin);

        coin.body.setOffset(0, 50);
        coin.body.setVelocity(100, 200);
        coin.body.setBounce(1, 1);
        coin.body.setCollideWorldBounds(true);
      }
    }

    const config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      type: Phaser.WEBGL,
      physics: {
        default: "arcade",
        arcade: {
          debug: true,
          gravity: { y: 200 },
        },
      },
      scene: [PhysicsExample],
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    };

    const game = new Phaser.Game(config);
  </script>
</html>
